I was told that every class plays differently, so players can find a play style that best fits them. One neat feature I enjoyed with the combo system is that it’s explained clearly. As soon as I started my attack, there was a screen that showed me what my next attack options were. More experienced players will probably find this kind of assistance to be a nuisance, so I can imagine that players will have the option to turn off UI features like this. One sour note with the combat, however, is that it felt a little clunky and there were moments where didn’t really flow all that well. Perhaps this was only the case with my experience using the Mage class, but still. Also, there was a lock-on feature, but it wouldn’t work at certain times. However, the producer mentioned that the lock-on feature is a work-in-progress that the developer has been toying around with it and isn’t sure if it’ll be included in the final build of the game. The boss fight itself was enjoyable, though, and put my action RPG skills to the test as the boss unleashed powerful attacks that I had to watch out for. One big worry that I generally have when going into an MMORPG is whether or not bosses are absolute bullet sponges (I suppose “spell attack sponges” would be more accurate for this preview), and thankfully, that wasn’t the case with the boss I fought in Bless Unleashed. Once I was all finished playing, I easily came up with the conclusion that Bless Unleashed is still in its earlier stages of development, but it could become a fun MMORPG. The developer is planning on starting up their first beta for the game soon, so I’m sure that after that’s all done, they’ll be able to truly make Bless Unleashed a more mighty and powerful MMORPG for Xbox One. Time will tell what happens next, but here’s hoping that Bless Unleashed will have a smoother launch when it releases on Xbox One sometime this year. This post may contain Amazon affiliate links.
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